Brotherhood Units
Light Battle Infantry: The standard grunt of NOD, these guys have pulse rifles that do explosive damage too just about anything. In numbers they might be able to hit a battle mech, however, keep these guys away from Raptors!
Cyborg Infantry: Now these guys are better than any GDI infantry almost certainly. Armed with flamethrowers for close in work, and long ranged pulse rifles for infantry at range, these guys are excellent. Oh, and did I mention instead of being killed by Tiberium, it heals them?
Cyborg Commandos: Very little is known about these mysterious mutants. It is known that they are healed in Tiberium, and that they suffer from a lack of mobility, and that they have tons of excellent weaponry. Other than that, very little is known about these troops.
Cameleon Spy: Now this guy is the perfect intelligence gathering platform. Armed only with a light reflective suit, he is very difficult to see while standing still, however, when moving, he becomes increasingly visible. He can be detected by a DSA (Deployable Sensor Array) but hey, that's what a Banshee strafing run is for, right?
Engineer: Since NOD doesn't possess GDI's advanced hover technology, it becomes increasingly reliant upon bridges, especially in desert, forest, or other non-winter maps (on winter maps rivers will sometimes freeze over. Cool, isn't it? I told you Tiberian Sun has an interactive enviornment.
During that time, a GDI player will most likely make full use of the devestating MRLS and Mammoth Mark II's to systematically blow bridges. If you want to combat that, your going to need lots of engineers. These guys can instantly fix bridges. Also, remember, these can capture enemy buildings instantly. :)Attack Cycle: These things are fast, savage, and reliable. When I say fast, I mean they are at least two and a half times faster than the APC, the fastest GDI unit. I mean this things are FAST. They might incorporate hover technology, were not sure. It has little armor, making it almost useless in a fight, but nothing is better for say, six of these things too scream up, shower a DSA or MRLS in rockets before your opponent has a chance to react, and be out of there before any return shots are fired. It is also highly useful in a scouting role because of it's extreme speed and manuverability.
Subterranean APC: Capable of carrying five infantry underground, it can surpass GDI walls or firestorm defenses, pop up loaded with engineers or commando's, and keep your opponent off guard long enough while he's fighting your infantry and APC's (and any subterranean support you sent, like a Flame Tank) for your attack force to sweep across the map almost undetected and storm his base, without worrying about his armored force or bridges being blown up, or him sending out air power to savage your units. Orca Bombers live for that sort of thing. Armed with an M60, this unit is very well suited to NOD's strategy of secrecy, deceit, and surprise attacks.:)
The Tick Tank: Ah, now we have it. The main guns of the NOD arsenal. Only these devestating Tick Tanks can match and beat GDI Medium Battle Mechs. Armed with duel 120mm cannons when burrowed, the tick tanks are a serious thorn in a GDI commander's side. It can move with a single 120 mm cannon, or it can burrow which only puts it's turret above ground, which gives it an additional cannon, more armor, but unfortunately, no manuverability or mobility. Unfortunate, certainly, but it's NOD's only tank, and as such, is going to be one of the best units in the game.
Subterranean Flame Tank: The Devil's Tounge, NOD's most devestating weapon. For those of you who played Tiberian Dawn, you have a healthy respect for how good the Flame Tank is. These can come up inside a GDI's base and quickly torch down a power plant, weapons factory, construction yard, Firestorm Defense system, that sort of thing. It can now dump it's fuel, making a huge explosion which can incinerate virtually any building. It's unfortunate that it can run out of fuel, and periodically must return too a service bay to reload/repair. However, this is still the most feared weapon in the NOD arsenal.
Stealth Tank: Kane's personal favorite, with a Lazurus Stealth shield, rendering them effectively invisible. This is the perfect weapon for NOD, who rely on Stealth and surprise to combaty GDI's superior, but not as mobile, arsenal. This can come in handy if you are bogged down by slow, lumbering, but highly powerful Mammoth Mark Two's.
Weed Eater: NOD always was more clever than GDI. Instead of simply disposing of gases, it turns them into usable chemical missiles. Hah hah. God, I love NOD. These chemical missiles kill infantry, damage armor, and breed Tiberium at a startling rate, which can bog down base destruction. Permanently if NOD coordinates and launches a full scale attack while GDI is clearing Tiberium.
Harvester: Same as GDI's. You know the routine. You know the drill.